Heard on Twitter
JohnWinkelman: Finally figured out mouse interactions with display objects in Three.js. In hindsight, not so difficult.
JohnWinkelman: Finally figured out mouse interactions with display objects in Three.js. In hindsight, not so difficult.
JohnWinkelman: So I need to have Quicktime installed in order for HTML5 video to work on Safari on Windows. Kind of defeats the purpose, doesn't it?
JohnWinkelman: So I need to have Quicktime installed in order for HTML5 video to work on Safari on Windows. Kind of defeats the purpose, doesn't it?
JohnWinkelman: This is a fantastically informative lecture, if you are a Javascript developer: http://t.co/MzckseuA
JohnWinkelman: This is a fantastically informative lecture, if you are a Javascript developer: http://t.co/MzckseuA
JohnWinkelman: What will you be doing in 2020? http://t.co/2Ryv2R1z
JohnWinkelman: What will you be doing in 2020? http://t.co/2Ryv2R1z
JohnWinkelman: Currently reading Sterling/Lebkowsky "State of the World 2011" (from Jan '11): http://t.co/0QTN2XUk. Surprisingly accurate predictions.
JohnWinkelman: Currently reading Sterling/Lebkowsky "State of the World 2011" (from Jan '11): http://t.co/0QTN2XUk. Surprisingly accurate predictions.
JohnWinkelman: The Well/Inkwell has some amazing conversations going on: http://t.co/ZjaUrZcj
JohnWinkelman: The Well/Inkwell has some amazing conversations going on: http://t.co/ZjaUrZcj
JohnWinkelman: Animations in Easel.js: Easy to code, easy to use; not quite the frame rates I had hoped, but I have not yet begun to optimize.
JohnWinkelman: Animations in Easel.js: Easy to code, easy to use; not quite the frame rates I had hoped, but I have not yet begun to optimize.
JohnWinkelman: Three.js example is in the bag! That makes eight versions of the same line chart, using six different JS libraries, for ease of comparison.
JohnWinkelman: Three.js example is in the bag! That makes eight versions of the same line chart, using six different JS libraries, for ease of comparison.
JohnWinkelman: Still working through examples and tutorials for Three.js. Things are starting to make sense, I think. Sort of. Maybe. Math is hard.
JohnWinkelman: Still working through examples and tutorials for Three.js. Things are starting to make sense, I think. Sort of. Maybe. Math is hard.
JohnWinkelman: oCanvas.js was easy and clean and fast. Now banging my head against Three.js, which is difficult and full of math.
JohnWinkelman: oCanvas.js was easy and clean and fast. Now banging my head against Three.js, which is difficult and full of math.
JohnWinkelman: @easeljs proof-of-concept in the bag. Now on to oCanvas.js.
JohnWinkelman: @easeljs proof-of-concept in the bag. Now on to oCanvas.js.
JohnWinkelman: @RaphaelJS proof-of-concept complete, as are two versions of @PaperJS. Now on to @easeljs. After that, I might have to jump over to 3d.
JohnWinkelman: @RaphaelJS proof-of-concept complete, as are two versions of @PaperJS. Now on to @easeljs. After that, I might have to jump over to 3d.
JohnWinkelman: @processingjs proof-of-concepts completed; on to @RaphaelJS!
JohnWinkelman: @processingjs proof-of-concepts completed; on to @RaphaelJS!
JohnWinkelman: Comparing Javascript/Canvas drawing libraries today. Currently playing with @processingjs, which is a lot of fun.
JohnWinkelman: Comparing Javascript/Canvas drawing libraries today. Currently playing with @processingjs, which is a lot of fun.
JohnWinkelman: And yes, it is a slow day today.
JohnWinkelman: And yes, it is a slow day today.
JohnWinkelman: So: Which comes first? The fundamental unit of time, or the fundamental unit of distance?
JohnWinkelman: So: Which comes first? The fundamental unit of time, or the fundamental unit of distance?
JohnWinkelman: The smallest possible unit of time is what it takes to travel the smallest possible distance at the fastest possible speed (light).
JohnWinkelman: The smallest possible unit of time is what it takes to travel the smallest possible distance at the fastest possible speed (light).
JohnWinkelman: The smallest possible distance is that which can be traversed at the fastest possible speed (light) in the smallest possible amount of time.
JohnWinkelman: The smallest possible distance is that which can be traversed at the fastest possible speed (light) in the smallest possible amount of time.
JohnWinkelman: Playing around with processing.js
JohnWinkelman: Playing around with processing.js
JohnWinkelman: The smallest possible unit of information is [exists | does not exist]. In programming, this is represented by a question mark.
JohnWinkelman: The smallest possible unit of information is [exists | does not exist]. In programming, this is represented by a question mark.
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