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Twitter updates from John Winkelman / JohnWinkelman.
Updated: 25 min 33 sec ago

JohnWinkelman: Finally figured out mouse interactions with display objects in Three.js. In hindsight, not so difficult.

Tue, 01/31/2012 - 14:30
JohnWinkelman: Finally figured out mouse interactions with display objects in Three.js. In hindsight, not so difficult.

JohnWinkelman: So I need to have Quicktime installed in order for HTML5 video to work on Safari on Windows. Kind of defeats the purpose, doesn't it?

Wed, 01/25/2012 - 15:11
JohnWinkelman: So I need to have Quicktime installed in order for HTML5 video to work on Safari on Windows. Kind of defeats the purpose, doesn't it?

JohnWinkelman: This is a fantastically informative lecture, if you are a Javascript developer: http://t.co/MzckseuA

Tue, 01/24/2012 - 14:48
JohnWinkelman: This is a fantastically informative lecture, if you are a Javascript developer: http://t.co/MzckseuA

JohnWinkelman: What will you be doing in 2020? http://t.co/2Ryv2R1z

Tue, 01/10/2012 - 09:27
JohnWinkelman: What will you be doing in 2020? http://t.co/2Ryv2R1z

JohnWinkelman: Currently reading Sterling/Lebkowsky "State of the World 2011" (from Jan '11): http://t.co/0QTN2XUk. Surprisingly accurate predictions.

Fri, 01/06/2012 - 19:53
JohnWinkelman: Currently reading Sterling/Lebkowsky "State of the World 2011" (from Jan '11): http://t.co/0QTN2XUk. Surprisingly accurate predictions.

JohnWinkelman: The Well/Inkwell has some amazing conversations going on: http://t.co/ZjaUrZcj

Fri, 01/06/2012 - 19:51
JohnWinkelman: The Well/Inkwell has some amazing conversations going on: http://t.co/ZjaUrZcj

JohnWinkelman: Animations in Easel.js: Easy to code, easy to use; not quite the frame rates I had hoped, but I have not yet begun to optimize.

Wed, 01/04/2012 - 11:37
JohnWinkelman: Animations in Easel.js: Easy to code, easy to use; not quite the frame rates I had hoped, but I have not yet begun to optimize.

JohnWinkelman: Three.js example is in the bag! That makes eight versions of the same line chart, using six different JS libraries, for ease of comparison.

Fri, 12/30/2011 - 13:52
JohnWinkelman: Three.js example is in the bag! That makes eight versions of the same line chart, using six different JS libraries, for ease of comparison.

JohnWinkelman: Still working through examples and tutorials for Three.js. Things are starting to make sense, I think. Sort of. Maybe. Math is hard.

Fri, 12/30/2011 - 11:33
JohnWinkelman: Still working through examples and tutorials for Three.js. Things are starting to make sense, I think. Sort of. Maybe. Math is hard.

JohnWinkelman: oCanvas.js was easy and clean and fast. Now banging my head against Three.js, which is difficult and full of math.

Thu, 12/29/2011 - 16:45
JohnWinkelman: oCanvas.js was easy and clean and fast. Now banging my head against Three.js, which is difficult and full of math.

JohnWinkelman: @easeljs proof-of-concept in the bag. Now on to oCanvas.js.

Thu, 12/29/2011 - 15:13
JohnWinkelman: @easeljs proof-of-concept in the bag. Now on to oCanvas.js.

JohnWinkelman: @RaphaelJS proof-of-concept complete, as are two versions of @PaperJS. Now on to @easeljs. After that, I might have to jump over to 3d.

Thu, 12/29/2011 - 13:44
JohnWinkelman: @RaphaelJS proof-of-concept complete, as are two versions of @PaperJS. Now on to @easeljs. After that, I might have to jump over to 3d.

JohnWinkelman: @processingjs proof-of-concepts completed; on to @RaphaelJS!

Wed, 12/28/2011 - 15:57
JohnWinkelman: @processingjs proof-of-concepts completed; on to @RaphaelJS!

JohnWinkelman: Comparing Javascript/Canvas drawing libraries today. Currently playing with @processingjs, which is a lot of fun.

Wed, 12/28/2011 - 10:53
JohnWinkelman: Comparing Javascript/Canvas drawing libraries today. Currently playing with @processingjs, which is a lot of fun.

JohnWinkelman: And yes, it is a slow day today.

Fri, 12/23/2011 - 12:09
JohnWinkelman: And yes, it is a slow day today.

JohnWinkelman: So: Which comes first? The fundamental unit of time, or the fundamental unit of distance?

Fri, 12/23/2011 - 12:08
JohnWinkelman: So: Which comes first? The fundamental unit of time, or the fundamental unit of distance?

JohnWinkelman: The smallest possible unit of time is what it takes to travel the smallest possible distance at the fastest possible speed (light).

Fri, 12/23/2011 - 12:07
JohnWinkelman: The smallest possible unit of time is what it takes to travel the smallest possible distance at the fastest possible speed (light).

JohnWinkelman: The smallest possible distance is that which can be traversed at the fastest possible speed (light) in the smallest possible amount of time.

Fri, 12/23/2011 - 12:05
JohnWinkelman: The smallest possible distance is that which can be traversed at the fastest possible speed (light) in the smallest possible amount of time.

JohnWinkelman: Playing around with processing.js

Thu, 12/22/2011 - 10:33
JohnWinkelman: Playing around with processing.js

JohnWinkelman: The smallest possible unit of information is [exists | does not exist]. In programming, this is represented by a question mark.

Thu, 12/22/2011 - 08:06
JohnWinkelman: The smallest possible unit of information is [exists | does not exist]. In programming, this is represented by a question mark.

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