House Photos I

This is the first round of photos of my house. Enjoy!

My house, which sits on the North side of Innes street. It is hard to tell from the photo, but it sits pretty high up on a small hill. The floor of the basement is about even with the street.


The view west from my porch.


The view east from my porch.


The entryway. I didn’t paint the door.

Facing west into the living room. Note the absolutely beautiful trim and floors.

The dining room. The table came with the house. So did the chairs

The master bedroom. It is hard to get a shot of a large room from small doorway.

The bathroom. There is another one in the basement, which is actually a toilet sitting in a corner of the floor. Huh. Also, the bathroom currently does not have a door. I didn’t even notice until I had been living here for about a week.

Looking toward the south-east from my office.

Looking down on the garage from the north window of the library/second bedroom.

My attic. Those chairs are left over from two owners ago. And so is…

…the Swinging Disco Love Nook! This photo barely does the attic justice. The area around the dormer window has a built-in waterbed frame and its own lights and electric outlets. This photo is from me, laying on my back and shooting up at the ceiling above the waterbed frame.

And this is the view from the attic window, looking down at my car. It is hard to tell from the photo, but I the attic window is close to thirty feet above street level. I have a fantastic view.

So there you have it: The first round of photos. I am almost finished unpacking, and now I need to start Buying Stuff. Like furniture. I will continue to post photos as Chez Winkelman continues to evolve.

Flash 8 Stress Test

This is my most recent Flash 8 experiment. I used it to see what some of the possible limits of rendering might be; specifically, multiple levels of alpha transparency rendering over a complex background.

It works like this: A .jpg (the background) and a .png with alpha transparency (a Green Floating Chad Head) are loaded at runtime. I copy the .jpg and the Chad Head into Bitmap objects, then run a simple math algorithm to copy 100 instances of the Chad Head onto the background, then clone that bitmap onto the one which is displayed in the Flash player. This combines two concepts known as blitting and double buffering, which help to speed up otherwise lengthy and/or processor-intensive rendering jobs.

SkaBoom, 100 objects moving at a high rate of speed with, in effect, 100 levels of alpha transparency displayed at once. All combined into a single 480 pixel square bitmap.

Thanks to the folks over at Bit-101’s forums for help with some of the new functionality.

Click to launch the Flash 8 stress test.

Last

Right now I am sitting in room 429 at Kendall College of Art and Design, waiting for my next appointment. The way it works is this: All of my students handed in their final projects at the end of the day this past Wednesday; it being the last day of classes for the semester. Over the weekend I graded those assignments, and today I am meeting individually with all of my students, telling them what their final grades are, why they got the grades they did, and offering advice for the upcoming semesters and years.

The lowest grade is a C, and the highest is an A, with the curve tending toward the higher end of the spectrum.

I should be home by 8:00.

This has been the busiest four months in recent memory. More than that: I don’t remember being this busy since the heady days of working at the bookstore during the Christmas season. It has been that long.

So I have a little free time for the next month. Time to work on the house. I still am not finished unpacking. I am stuck in the apartment-dweller’s mode of “I can’t unpack until I know where EVERYTHING goes”, which stems from having severely restricted living space. I actually have all kinds of room now, so I need to finish unpacking, and then worry about where everything goes.

And I am putting together the list of the items I need to buy, and the attributes of the house which I want to change. First thing: a new bed. The box-spring for my bed will not fit up the stairs. And I damaged the mattress in the process of moving. So instead of spending my first night in luxury in my new warm bedroom, I spent it sleeping on the floor on a pile of blankets.

Next: washer and dryer. Last time I went to a laundromat someone tried to sell me something he said was crack, but which turned out to be macadamia nuts. Where the hell did he get macadamia nuts in this town? Crack would have been cheaper.

And things to do to the house:
-eaves and drainpipes, to keep me from dying when I walk on an icy sidewalk
-replace the front (concrete) steps with something newer, which maybe has more right angles, and fewer slopes. For that matter, replace the whole of the sidewalk around my house.
-plant a tree
-finish the attic. Turn it into something like a large office/library.
-finish bricking my enemies into the wall of the basement.

Being a homeowner is nothing but workworkwork.

Pandora

This may be old news for those of you on the Bleeding Edge of the internet. I have just discovered Pandora, a totally nifty little tool for discovering new music based on music you already like.

It works like this: Enter the name of an artist or song you like, and then click “create”. The rest is pretty self-explanatory. You are given a large list of songs by a large list of artists, and you can listen to those songs and vote on whether or not you like the songs which Pandora selected for you.

For instance: I chose to create a station with the seed “Richard and Linda Thompson”. The first song was “When I Get to the Border”, by Mr and Mrs Thompson. Next was “The Only Living Boy in New York” by Simon & Garfunkle. Then “Little Hands” by Alexander Spence. Number four was “Pro-Girl” by Janice Ian.

All in all, an exciting (and potentially extremely expensive) site to have discovered.

About Pandora
Pandora developer’s blog

Life Upgrade 2005

Last Friday I bought a house. It is 100 years old, 1800 square feet, with manymanymany new and improved features, thanks to the hard work of the previous owners. I took possession immediately, and spent most of last week moving. I don’t have very many possessions, but I have been terribly busy for months now, so available bandwidth for Stuff Transfer Protocol (STP) has been limited to evenings and weekends. Most everything I own was able to fit in my car, but I have a small car, so what STP bandwidth was available was limited to about 8 cubic feet per hour. You may think that is pretty good, but considering most of my Stuff is in the form of books (over a ton of them), that amounted to many packets sent out. Fortunately the slow line speed (~25mph) was over a distance of only four blocks.

I was able to pick up some extra signal strength in the form of Mr. Bock and his truck, which allowed the transfer of some of my larger files—bed, bookshelves, ego, etc.

Right now I am sitting in my old apartment, taking a break from removing any evidence that I ever lived here. Knowing that I would be moving sometime this year, I let some of the more irritating cleaning projects fall by the wayside, and now I am paying for that lack of attention. Yesterday I spent about an hour chipping old stir-fry from the top of my stove.

A week into it, and I think I have made a good decision. It is a lot of house for one person, but as many homeowner friends (some more than others) have demonstrated, it is not difficult to expand to fill a space.

The address is 629 Innes Street, just around the corner from Martha’s Vineyard and the new Nantucket Bakery. I will post photos in a few days, when I get myself a little more unpacked. If you see lights on, stop on by!

Something to Read

This here page is a hoot. It is the online journal of a fella who spent a couple of years teaching English in to Japanese schoolchildren. Safe for work, unless work has a problem with you howling with laughter in the middle of the day.

Curse You, Amazon Gold Box!

Saving up money for the new house has been more difficult lately, what with all of the great books popping up in my Gold Box.

First up was What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee. When I first opened the book I was struck with the fear that Mr. Gee might be a wanker, because the chapters had names like “Semiotic Domains”, and “Situated Meaning and Learning”. Turns out I was wrong; Mr. Gee has many useful things to say about the spaces our minds inhabit when we are immersed in the gaming experience.

Next: A Theory of Fun for Game Design by Ralph Koster. I have not read this one yet, but a quick skim tells me that the ideas in this book will be compatible with the ideas in Mr. Gee’s book.

And finally, Chris Crawford on Game Design by Chris Crawford. I love this book. Crawford uses lessons learned over twenty years of designing and building games, to come up with 95 principles to keep in mind when starting the game development process. He is a wonderful writer.

Only a few more weeks until A Feast for Crows hits the shelves. Five years is a long time to wait for a sequel.

Kingdom

This is the first draft of my version of one of the first video games I ever played. Variously called Kingdom or Hammurabi, it is a simple economic game. I first played it in the Impressions 5 Science Center in Lansing, Michigan. I must have been about eleven years old.

You are the ruler of a kingdom. Your duty is to acquire land and peasants. You do this by planting crops, feeding your peasants, and indulging in simple land speculation (buy low, sell high). Chaos enters the system in the form of rats eating your grain, peasants dying of plague, and variation in the price and fertility of your land. The “bushel of grain” is the standard unit of currency.

Right now the balance of values is as follows:

-Each peasant eats 20 bushels of grain a year
-It takes 2 bushels of grain to plant an acre of land
-Each acre of planted land will grow between 2 and 5 bushels of grain
-If you under-feed your peasants, they will starve to death.

If you try to spend more grain than you have, the game will simply do nothing when you click the button. And this leads me into the “to do” list for the game

-alerts which tell you when you are spending too much.
-adding logic so that each peasant can farm no more than 10 acres of land
-allowing a set number of years so the game does not continue forever
-if too many peasants die, the survivors revolt and cast you from power

I like this kind of game. It packs a nice amount of complexity into a very small package. I imagine that the idea for Warcraft grew out of something very like this.

Click here to play my version of The Kingdom of Hamurabi.