Author: John Winkelman
Weekly Gyruss Update
The weekly Gyruss update. Click here to play around.
Another update – this one focusing more on graphics. I really think the rotating background adds something, but to make it look good I had to mask it to a circle in the center, and that seems to ask for a groovy border of some kind. Yeah, definitely a groovy border.
New Gyruss Update
Girlfriend of the Corn
First Mantis Photo of the Season
Eye on Gustav
Given that my dad lives just north of New Orleans, I have a vested interest in keeping an eye on things down there. Therefore I have made this page to be a repository of links relating to the approaching storm and (eventually) the aftermath. It will be updated regularly.
Webcam Lists
Master list of New Orleans webcams
Specific Webcams
NOLA.com Bridge Cam
Post of New Orleans
News and articles
Wikipedia page on Hurricane Gustav
Hurricane Gustav links at Google News
All Alike
Click here to launch the maze explorer.
I have combined two of my experiments into something greater than the sum of the parts. Or at least, pretty close to equal to the sum of the parts. The height map explorer from a couple of weeks ago, combined with the maze from a few days ago. The combining took me all of ten minutes.
Now that I have got this far, I next need to start playing with collision detection so players can navigate the mazes, instead of flying over them.
A more technical description of this experiment can be found on my GameDev blog
aMazeIng!
A generated maze. Click the image to play.
Sorry for the title; I couldn’t help myself.
I took the Java code from the Wikipedia article on Maze Generation Algorithms, converted it to Actionscript, and Voila! A randomly generated maze of practically infinite variations. For all intents and purposes it is just an image at the moment, but I will soon add wall detection and turn it into a game of some kind. Click anywhere on the maze to generate a new one.